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While I love the addition of The Daily Zap, the manner in which you get to a Head-to-Head game really highlights probably the worst thing about NBA 2K14 on the PS4 and Xbox One - the UI Experience is abysmal. After you've watched what happened in the actual NBA that day you can head over to play a Head-to-Head or Online game.
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It's thoroughly entertaining, though you do get punished a fair bit if you choose to Simulate matches instead of playing them yourself as you won't earn what you need to unlock your GM abilities.īeyond these modes there's also NBA Today, which replaces the Quick Play option with The Daily Zap, an NBA.com highlight reel showcasing all the day's top games - and a board full of the day's relevant stats for every team. Previously you ran your franchise from the coaching role, staffing your assistants and scouts, but as the GM you're responsible for every element of the Team - from ticket prices, up to keeping your star players and the team owner happy. MyGM mode is another stunning effort involving relationship management.
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Still, the addition of relationship management makes M圜areer far more compelling, and on top of that it also lets you into The Park - a mix between PlayStation Home and the Blacktop, where players can either play 2v2, 3v3 or 5v5 pick-up games, and while they wait they can hang out in a massive in-game lobby. When you're only playing a few minutes a game this isn't the worst thing, but I tend to skip as much of my first two years as possible so I can start earning some money outside of my rookie contract - this is no longer an option.
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On top of this, it seems you're now forced to play every single game in a season - you can't skip to key games any more. It would be better if the game featured either full voices for all players or none at all, because the silence gets almost creepy at times. The player character and Jackson Ellis are both fully voiced but almost nobody else in the game is, so your player will often yap for a bit only to hear silence in return (they speak in subtitles). While I think it's amazing, and I'm astounded by the level of effort that has gone into injecting some NBA drama into a mode I already loved, it's not perfect. You get hazed as a rookie (though nothing like Anthony Davis' hazing), make decisions about whether you should defend your teammates after hard fouls and talk to the GM and coach of your team frequently while trying to work out where you best fit. You start your career with a rival - Jackson Ellis - who fights you every step of the way as the pair of you attempt to make a name for yourselves. If this is where your interest lies, MyTeam is a prettier version of what you get in current generation.įor years M圜areer has been moving deeper into RPG territory - it has always presented the best RPG Lite variant of all the sports games, but in next-gen 2K14 it drops the Lite and lets you play the role of an up-and-coming basketball player. If you like, you're more than welcome to eke out wins with your Bronze Card team until you earn a gold or silver pack, and while the grind is significant it's not overwhelming. In the next-gen NBA 2K14 the CCG - MyTeam - stays the same, hovering too close to 'pay-to-win' while still remaining compelling enough to keep people involved thanks to a wide array of challenges and impromptu competitions. As a result, the major sports game franchises have all added two things to what was previously a team manager mode the Collectible Card Game mode where players collect and trade cards to create their ultimate fantasy team, and the "Live The Life" mode where players take a rookie up from the bottom and try to get him into the Hall of Fame. Sports management games have diverged in a number of interesting ways in the last half-decade, primarily thanks to the arrival of the Fantasy League as a permanent fixture in many a fan’s enjoyment of their favourite sport.